Interstitial after fail: documented host rules vs design habit

Editorial collage hero: checklist-interstitial-after-fail

Separate AdMob transition-point guidance from the design habit of showing interstitials immediately after every fail.

“Interstitial on every fail” is a design habit. AdMob’s public implementation page talks about transition points and accidental-click risk — not a mandate to monetise every death screen.

What the host docs say

Implementation guidance asks publishers to place ads where engagement is lower — for games, between levels or activities — and to avoid accidental clicks. Users must not be encouraged to click ads. Fixed space should be reserved so late-loading ads do not shift controls under a finger.

If the post-fail surface is a rewarded interstitial, reward policies require an introductory screen with a working “no / don’t accept” option and enough time to opt out.

Checklist

GatePass / fail
Fail → interstitial delayDocumented cool-down in product spec (your rule, not AdMob’s numeric law)
Control collisionRetry / revive buttons not under the ad close hit-target
Forced watch framingNo copy that equates declining the ad with blocked progression (beyond stated game rules)
Format choiceStandard interstitial vs rewarded interstitial labelled correctly in mediation
Children / FamiliesSeparate Families ads rules if children are in target audience

Facts versus limits

FieldEvidence or limit
After-fail as policy requirement**Not** stated
Transition-point guidanceStated
Exact cool-down secondsOperator decision; re-test invalid-traffic and retention

Treat “after every fail” as a hypothesis to measure, not a compliance checkbox.

Download the facts card.

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