When midcore playables should stay out of a network: kill criteria

Editorial collage hero: news-brief-midcore-playable-network-kill-criteria

Operator kill criteria when Unity and TikTok playable technical specs block a midcore build from shipping cleanly.

Not every midcore playable belongs on every network. Before another QA week, check whether the build can meet the network’s published packaging rules. This brief extracts kill criteria from Unity and TikTok playable documentation opened on 2026-09-20.

Documented constraints that kill a midcore build

Unity’s playable asset specifications require a single inlined index.html, under 5 MB, MRAID 3.0 compliance, no blocked close button, orientation support, and no network requests except limited analytics without personal data. Ads should not auto-redirect to the store; CTAs should use mraid.open, and content should wait for MRAID viewableChange.

TikTok Ads Manager’s playable creation help requires a .zip under 5 MB after compression, root index.html, config.json orientation field, no mraid.js packaging, no external dynamic loads, no JS redirects, and no HTTP requests from the playable materials.

Kill criteria (operator)

CriterionKill if…
WeightMidcore art/audio pushes the package over 5 MB after required inlining/zip
Network callsBuild needs live catalogue, account login or remote config inside the playable
Store openAuto-redirect or non-approved open path required for the FTUE beat
OrientationOnly one orientation works and the network/config expects the other
Close / UI collisionTutorial chrome covers the network close control
Interaction modelCore midcore loop cannot be shown without multi-minute systems the format forbids

Facts versus limits

FieldEvidence
Unity size / MRAID / no auto-redirectUnity playable specifications (accessed 2026-09-20)
TikTok zip / no HTTP / config.jsonTikTok help article (accessed 2026-09-20)
CPI or CVR by genreNot claimed
Mintegral rulesThat source was not read for this brief, so it is omitted.

Download the criteria CSV.

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