Apple pre-order for games: current documented limits

Analysis

By UA Ledger staff1 min read

Apple pre-order for games: current documented limits

Platform change log of Apple App Store pre-order limits for apps and games from Apple’s current pre-order documentation.

Apple’s current pre-order documentation sets the limits operators should quote — not third-party blogs. Brand-new apps can set a release day 2 to 180 days after the pre-order is published; existing apps entering new regions can use 2 to 365 days. Pre-orders are configured in App Store Connect under Pricing and Availability; the product page shows an expected release date. Apple states customers are not notified by Apple if you change the date or remove the pre-order, so marketing must carry that communication. On release day the app automatically downloads for pre-order customers who remain eligible. The preorder_date receipt field can unlock thanks messaging or rewards (e.g. gems). Freemium Games restates that players can pre-order up to 180 days before publish and may receive an in-game gift.

Applicability table

Reference table
FieldDocumented valueOwnerNext check
New app window2–180 days after pre-order publishStore opsRe-read Apple pre-order page
Existing app new region2–365 daysStore opsSame
Date-change buyer noticeNot sent by AppleUA + CRMPlan first-party comms
Reward hookpreorder_date receipt fieldClient engImplement before promising
CPP / PPO on pre-orderAllowed for existing apps’ pre-order pages per AppleUAConfirm eligibility

Limits

Body-reads Apple marketing/developer pages only. No App Store Connect UI screenshot is attached. Country-by-country release staggering is supported but must be configured explicitly.

Download the evidence table.

Research checked 20 September 2026. Local draft; human editorial review pending. No CMS write performed.

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