Chart Watch, June 2025: A Quiet Month for Mobile Games

Chart watch for June 2025 finds a stable top ten. Survival, kingdom-builder and Monopoly GO! held position with no major reshuffle to report.
Chart watch for June 2025 is a story about what did not change. The top ten grossing mobile games barely moved through the month, and no single launch or update forced a reshuffle worth a headline. That stability is itself the finding.
Survival and kingdom-builder titles kept their grip on the top of the ad-spend charts. Whiteout Survival and Last War: Survival, both well past their first year live, continued to post some of the heaviest video and playable testing volume tracked across the category, a pattern that has held steady since the start of the year. Neither title needed a major creative reset to hold position; both kept iterating on proven hook formats rather than searching for a new one.
Monopoly GO! remained one of the largest single spenders in mobile UA in its third year live, a run that continues to defy the usual decay curve for a licensed board-game app. Scopely's willingness to keep funding fresh seasonal content and events, rather than letting the title coast on brand recognition alone, looks like the clearest explanation for why it has not followed the typical trajectory of a live-service title past its second birthday.
Chart watch, June 2025: what held and why it matters
The absence of a big June story is worth reading against a busier first half of the year. Publisher consolidation and a run of platform and legal news all pulled attention through spring. A quiet month at the top of the charts does not mean nothing happened underneath it. Puzzle titles kept a steady mid-table presence without a standout riser, and hybrid-casual continued to absorb budget from teams chasing the genre's UA economics rather than any single breakout hit.
For a UA team, a flat month at the top is a useful checkpoint rather than a non-event. It is the moment to compare your own creative refresh cadence against a category where the leaders are winning by depth of iteration, not novelty. If Whiteout Survival and Last War can hold position on continuous small improvements to an established hook, that is the more replicable lesson from June than waiting for the next headline launch to study instead.
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