Epic mobile store availability: Android worldwide; iOS now EU, Japan and Brazil

Support docs expand iOS store access beyond the EU-only launch footprint; this is not a repeat of the 29M-install scorecard.
The first Epic mobile-store scorecard answered a distribution-volume question (vendor-reported installs versus goal). This follow-up answers a different one: which OS and countries Epic’s own support materials currently describe as able to use the Epic Games Store mobile app. That is new relative to the August 2024 launch footprint of Android worldwide and iOS in the EU only. It is not a republish of the January 2025 29-million-install scorecard. Launch; prior scorecard draft: follow-up-epic-mobile-store-first-scorecard.
Availability table (Epic support / news, checked 19 Sep 2026)
| OS | Store / marketplace app | Documented geography | Notes |
|---|---|---|---|
| Android | Epic Games Store mobile app | Worldwide (via Epic site / Android install path in Epic materials) | Launch scope restated in platform FAQ |
| Android | Epic Games app (chat / 2FA; not the store marketplace) | Worldwide on Google Play (20 Jan 2026 news) | Distinct from the store app |
| iPhone | Epic Games Store | European Union; **Japan**; **Brazil** | Support article on leaving those regions |
| iPad | Epic Games Store | European Union | Same support article: Japan and Brazil listed as iPhone only |
| iOS outside EU / Japan / Brazil | Epic Games Store | Not available | Previously installed apps: updates up to 90 days after leaving; then open without updates |
Sources: iOS access troubleshooting; platforms FAQ (still summarises iOS as EU in the short platforms list—prefer the more specific troubleshooting article for Japan/Brazil); Epic Games app Android news.
What this does not settle
Store-app geography is not game-build acceptance, not MMP attribution readiness, and not campaign profitability. Epic’s materials also do not, in the pages read here, publish a public catalogue of every third-party title cleared for mobile store distribution. A distribution owner still needs a title-specific packaging and policy path before treating Epic mobile as a live UA destination in Japan or Brazil.
Inspect the evidence
Download the availability table. The extraction separates documented facts from our analysis and unknowns.
| Field | Evidence or limit |
|---|---|
| Earlier record | 2024-08-16 — Launch: Android worldwide; iOS EU. |
| Earlier scorecard | 2025-01 — Vendor-reported 29M store installs vs 100M goal (separate follow-up). |
| Later evidence | Support: iOS store app in EU, Japan (iPhone), Brazil (iPhone); iPad EU; leave-region rules. |
| Outcome supported | Documented iOS geography expanded beyond EU-only launch copy in the troubleshooting article |
| Still unconfirmed | Per-title sideload/store acceptance; UA attribution; whether platforms FAQ lag explains EU-only short list |
| Next check | Confirm target-country store install path on device and title distribution eligibility with Epic |
Further reading: follow-up-epic-mobile-store-first-scorecard; Android Alternative App Stores and Attribution Setup. These links provide background; this check does not independently verify their full contents.
Related posts

market intelligence
media buying
·1 min read
Lunar New Year UA gates from an official calendar, not a CPI myth

market intelligence
media buying
·2 min read
WeChat Mini Games upgrades 2026 IAP / virtual-payment incentives for debut titles

market intelligence
media buying
·2 min read