The Ledger #7: Gamescom week preview

By UA Ledger staff — Archive date: 3 min read

A newspaper-style ledger sheet with small icons for each item, flat editorial style

This Gamescom week preview covers Apple's EU fee overhaul, Xsolla's web shop numbers, the Tripledot-Supersonic close, and diverging Unity, AppLovin reads.

Four platform moves worth tracking before Gamescom week opens.

This Gamescom preview's ledger: Apple's EU fee overhaul lands October 1

Apple revised its EU App Store terms on August 18: a flat 5% Core Technology Commission for apps distributed outside the App Store, and a tiered 26/20/15 commission ladder for apps that stay inside it. That's the third change to the EU fee model this year. What it means for buyers: model both paths against your actual EU revenue mix now, six weeks out from the deadline, rather than waiting for a final clarity that may not come before October.

Xsolla puts a number on web shops: $17B, 15% of mobile IAP

Xsolla's Web Shop Ecosystem announcement on August 12 claims direct-to-consumer web shops now handle around 15% of global mobile in-app purchase revenue, across more than 800 shops and 700 payment methods. Self-reported, yes; it does square with the year's broader retention-over-volume shift, though. What it means for buyers: if a creative brief for a web-shop campaign doesn't yet specify a measurement plan and an off-platform offer players have a reason to take, close that gap before Q4 budgets lock.

Tripledot closes its purchase of Supersonic

Tripledot Studios completed its roughly $40M acquisition of Supersonic from Unity between August 4 and 6, adding a hybrid-casual publishing arm to a portfolio built on solitaire and word games. What it means for buyers: expect a transition period for any live campaigns tied to Supersonic-published titles. Treat the $40M price as a fresh comparable for hybrid-casual publishing deal terms, too.

Unity's best quarter, AppLovin buys into CTV

Unity posted second-quarter revenue of $546.5M, up 24%, with Unity Vector passing a $1B annual run rate two quarters early. AppLovin reported $1.92B in revenue, up 53%, and announced it is acquiring Wurl to move into connected TV advertising. What it means for buyers: Unity is narrowing to one AI model inside mobile gaming while AppLovin widens across formats, which makes the two harder to benchmark against each other directly than they were a year ago. Don't force the comparison.

What we're watching next week

Gamescom 2026 opens August 25 with Opening Night Live; devcom runs August 17 to 18 in Cologne just ahead of it. The Ledger that follows will cover what mobile UA teams actually heard on the show floor.

Related archive reading

These articles provide related context and remain subject to their stated review status.

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