Playable completers vs video viewers: downstream payer quality

Analysis

By Juliet Ramos, Playable Production Editor1 min read

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Playable completers vs video viewers: downstream payer quality

Synthetic lab comparing payer rate among playable completers versus video viewers; AppsFlyer in-app events supply the revenue-event definition.

Completion is not quality; midcore labs must track payers. AppsFlyer in-app events is the definitional page for logging revenue events with unique identifiers. Unity’s playable specifications define what a playable asset is on that network — not what “complete” means in your analytics. Define completion in your event taxonomy before reading this lab.

Define the calculation

Payer rate = paying users / cohort users. Compare playable-completer cohort vs video-viewer cohort over the same post-install window (synthetic: D7).

Synthetic example

Playable completers 2,000 → payers 160 → 8.0%. Video viewers 5,000 → payers 250 → 5.0%. Completer payer rate is higher on these inputs; that is not a universal law.

Reference table
OutputWorked-example result
Playable completer payer %8.0000
Video viewer payer %5.0000
Absolute gap pp3.0000

Evidence and limits

Revenue events follow AppsFlyer’s in-app event guidance. Cohort sizes and payer counts are synthetic. Do not publish these percentages as industry benchmarks.

Download the evidence table.

Research checked 20 September 2026. Local draft; human editorial review pending. No CMS write performed.

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