Juliet Ramos

Playable Production Editor

Juliet covers playable production, QA, tooling, and network delivery. She translates technical constraints into practical guidance for creative and growth teams.

More articles from juliet-ramos

Playable QA: five failures networks reject

platforms

playable ads

·

4 min read

Playable QA: five failures networks reject

End cards and CTAs: the neglected frame

creative strategy

playable ads

·

4 min read

End cards and CTAs: the neglected frame

Playable QA: a device matrix that catches bugs

playable ads

·

4 min read

Playable QA: a device matrix that catches bugs

RTL, Script Speed and Gesture Risk in Playable Localisation

playable ads

·

4 min read

RTL, Script Speed and Gesture Risk in Playable Localisation

What UA teams should measure inside the playable

measurement

playable ads

·

4 min read

What UA teams should measure inside the playable

The playable production bottleneck is no longer the first build

platforms

playable ads

·

4 min read

The playable production bottleneck is no longer the first build

Why the first playable level should not be level one

creative strategy

playable ads

·

3 min read

Why the first playable level should not be level one

Instrumenting a playable: what to measure

measurement

playable ads

·

4 min read

Instrumenting a playable: what to measure

The Handoff Problem in Multi-Network Playable Production

platforms

playable ads

·

4 min read

The Handoff Problem in Multi-Network Playable Production

AI can generate the first 70% of a playable. The final 30% decides performance

creative strategy

playable ads

·

4 min read

AI can generate the first 70% of a playable. The final 30% decides performance

Playable ad file size budgets by network

playable ads

·

4 min read

Playable ad file size budgets by network

When playables convert better and retain worse

measurement

playable ads

·

6 min read

When playables convert better and retain worse