Juliet Ramos

Playable Production Editor

Juliet covers playable production, QA, tooling, and network delivery. She translates technical constraints into practical guidance for creative and growth teams.

More articles from juliet-ramos

Q4 Creative Calendar Planning Before the Network Freeze

media buying

playable ads

·

6 min read

Q4 Creative Calendar Planning Before the Network Freeze

Playable Ad Device Fragmentation Testing, Not Just OS

playable ads

·

6 min read

Playable Ad Device Fragmentation Testing, Not Just OS

A Playable Ad QA Regression Checklist for SDK Updates

playable ads

·

5 min read

A Playable Ad QA Regression Checklist for SDK Updates

A Localisation Workflow for Playable Ads That Holds

playable ads

·

6 min read

A Localisation Workflow for Playable Ads That Holds

Playable Ad Orientation and Safe Zones, Nobody Owns

playable ads

·

6 min read

Playable Ad Orientation and Safe Zones, Nobody Owns

Launch campaign creative strategy for a franchise game

creative strategy

playable ads

·

6 min read

Launch campaign creative strategy for a franchise game

Building a playable ad device testing matrix that works

playable ads

·

6 min read

Building a playable ad device testing matrix that works

Updating the playable ad spec for re-engagement campaigns

measurement

playable ads

·

6 min read

Updating the playable ad spec for re-engagement campaigns

App Store Accessibility Labels and Your Playable QA

platforms

playable ads

·

5 min read

App Store Accessibility Labels and Your Playable QA

The playable end card web shop link, done properly

platforms

playable ads

·

6 min read

The playable end card web shop link, done properly

A Playable Ad Localization QA Checklist for Launches

playable ads

·

6 min read

A Playable Ad Localization QA Checklist for Launches

Telegram Mini Apps Monetization: A Channel Outside Stores

platforms

playable ads

·

5 min read

Telegram Mini Apps Monetization: A Channel Outside Stores