Playable vs video IPM claims for midcore F2P: sample scope check

Editorial collage hero (sky-indigo): PLAYABLE VIDEO IPM. CLAIMS MIDCORE F2P

Scope audit for vendor IPM lifts comparing playables to video—midcore vs casual mix, network, and creative specs. No invented IPM average.

Vendor IPM (installs per mille) lifts for playables versus video rarely disclose whether the sample is midcore F2P, hybridcasual, or mixed. This benchmark-check is a scope audit, not a replacement chart.

What primary docs actually define

Unity playable asset specifications require a single inlined HTML file, under 5 MB, MRAID-compliant, with orientation and mraid.open CTA expectations. That is a delivery spec, not an IPM guarantee.

TikTok’s Spark Ads help documents a native organic-post ad format and objectives—including app promotion—not a playable-versus-video IPM study.

Scope checklist for any IPM lift claim

DisclosurePassFail
Genre mixMidcore share stated“Games” only
NetworkNamed (Unity / TikTok / other)Blended anonymous
Creative formPlayable HTML vs video length“Interactive” undefined
DenominatorImpressions definitionClicks used as IPM
Date rangeInclusive datesEvergreen undated
OptimisationCPI / ROAS / eventHidden
Sample NCreatives and apps countedAnecdote

Facts versus limits

FactLimit
Unity publishes playable specsSpec ≠ performance lift
TikTok publishes Spark Ads format helpNot a midcore IPM meta-analysis
No numeric IPM delta stated hereIntentional

Download the CSV.

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