Midcore playable QA gate before network upload

Analysis

By UA Ledger staff1 min read

Midcore playable QA gate before network upload

Pre-upload QA checklist for midcore playables against Unity playable specs and TikTok help surfaces—size, MRAID, CTA, orientation.

Midcore assets fail size, CTA and orientation rules more often than casual one-tap playables. Gate uploads against written network specs.

Unity playable anchors

Unity playable asset specifications: single index.html, inlined/minified, under 5 MB, MRAID-compliant; must not block close; should support portrait and landscape; should wait for MRAID viewableChange before starting; CTA via mraid.open; should not auto-redirect without user action.

QA gate

Reference table
GatePass conditionFail
Byte budget≤ network max (Unity 5 MB cited)Unminified multi-file bundle
Single fileOne inlined HTMLExternal asset fetches required
MRAID readyUses MRAID open/viewable patternsCustom store URL hacks only
Close safeClose control never coveredFullscreen tutorial blocks dismiss
OrientationPortrait + landscape testedLandscape-only midcore map
Tutorial lengthFits interaction budgetFull base-builder onboarding
CTA timingExplicit user action to storeAuto store open
AttributionClick macros / MMP links verifiedNaked store URL only
Network matrixTikTok / Unity / other checked separatelyOne build assumed universal

TikTok Spark Ads help is cited as a reminder that TikTok primary formats differ from HTML playables—do not assume Spark rules equal playable HTML rules.

Facts versus limits

Reference table
FactLimit
Unity publishes explicit playable specsOther networks differ; re-read each
Checklist is QA processNot a playable performance bench

Download the CSV.

Research checked 20 September 2026. Local draft; human editorial review pending. Author null.

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