Midcore playable: one complete loop before CTA

Editorial collage hero: checklist-playable-midcore-session

Unity Ads playable specs force a self-contained HTML demo with explicit CTA — use that as the midcore loop gate before store open.

Midcore playables fail when the CTA fires before the player finishes one readable loop. Unity’s public playable specs do not define “midcore,” but they do define the technical container for that loop.

Documented Unity Ads UA playable rules

Playable asset specifications: single inlined minified index.html under 5 MB; MRAID 3.0; both orientations; do not block close UI; avoid XHR except limited analytics without personal identifiers; do not auto-redirect to the store; CTAs use mraid.open; wait for viewableChange before starting content. Android 4.4+ / iOS 9.0+ called out.

Midcore session checklist (operator layer)

GatePass
Loop completenessPlayer can finish one core verb (clear wave / place building / resolve turn) before CTA emphasis
Tutorial island mismatchPlayable loop matches first-session verb, not late-game map
Byte budgetBuild <5 MB after minify/inline
Store openOnly on explicit CTA
OrientationPortrait and landscape smoke-tested
Close buttonNever covered

Facts versus limits

FieldEvidence or limit
Technical containerUnity playable specs
Required loop duration**Not** specified — editorial gate for midcore QA
Other networksRe-check each network’s HTML/MRAID page separately

Ship the loop that survives viewableChange, not the cinematic that auto-bounces to the store.

Download the facts card.

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