Soft-launch kill criteria checklist for F2P (retention, payers, economy)

Editorial collage hero: checklist-soft-launch-kill-criteria-f2p

Soft launches linger without kill criteria tied to economy health. Checklist with Play testing/pre-reg constraints and retention definitions.

Soft launches that lack pre-written kill criteria become unpaid jobs programmes.

Checklist

  1. Retention floors — Define D1/D7 return-rate floors before paid UA; retention is return rate and genre curves differ (GameAnalytics).
  2. Payer / FTUE floors — Write D7 payer rate and FTUE-complete minimums for the soft-launch geos.
  3. Economy health — Sink/source balance and first-purchase attach gates owned by live-ops.
  4. Calendar cap — Time-box the soft launch; note Play pre-registration itself is limited to 90 days per country before production launch is required.
  5. Test before pre-reg — Same Play article recommends a test track before switching on pre-registration.
  6. Two-strike kill — Two frozen cohorts below floors ends the soft launch.

Facts vs limits

FactLimit
Retention definition and Play 90-day pre-reg cap are documentedNumeric floors are studio-set, not market medians
Test-track recommendation is documentediOS TestFlight process is parallel hygiene

CSV.

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