Loot-box style UI review against current store and ad policies

Editorial collage hero: checklist-lootbox-ui-review-store-ad-policies

Operator checklist for loot-box / gacha UI and ad claims against Apple odds disclosure, Play Families commercial tactics, and FTC endorsement basics.

UI patterns that look like gambling trigger policy and creative rejection even when the economy is “just gacha.” This checklist is a pre-submit and pre-flight review, not a legal opinion.

Anchors read from the source for this article

  • Apple 3.1.1: disclose odds for loot boxes / randomised paid virtual items prior to purchase (Review Guidelines).
  • Play Families monetisation: no shocking or emotionally manipulative tactics to encourage ads or IAP; offerwalls/immersive ads must be distinguishable; child traffic has further SDK and format limits (Families Policies).
  • FTC endorsement materials require clear disclosure when ads/endorsements are commercial (Endorsement Guides FAQ).

Review checklist

SurfaceCheckFail signal
Paid gacha sheetOdds visible before purchase confirmOdds only in distant help centre
Pity copyMatches live counterAd or UI promises shorter pity than live
Child / mixed audienceFamilies/Kids constraints reviewedRewarded + gacha pressure on child surface
Ad creativeNo “guaranteed” rare without conditionsGuaranteed SSR / jackpot language
UGC / creatorMaterial connection disclosedCreator invents rates
Store screenshotsReflect real odds UX if featuredFake rates UI in screenshots
Close / dismissAds and interstitials dismissible per policyDark-pattern close hits another offer

Facts versus limits

FactLimit
Apple requires pre-purchase odds disclosureNot a full gambling-licence analysis
Play Families restricts manipulative monetisation tacticsApplies when children are in audience / unknown age rules trigger
FTC FAQ covers endorsementsNot a JP/KR statute substitute

Download the CSV.

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