Midcore playable byte budget vs tutorial length tradeoff checklist

Analysis

By UA Ledger staff1 min read

Midcore playable byte budget vs tutorial length tradeoff checklist

Checklist for midcore playable tutorial length under Unity and TikTok documented 5 MB packaging caps.

Tutorial length fights byte budgets on midcore more than casual. Unity requires playables under 5 MB in a single inlined HTML (Unity playable specs). TikTok requires a playable .zip smaller than 5 MB (TikTok playable ads). Those caps are hard packaging limits, not creative taste.

Operator checklist

  1. Pick the export target first: Unity single HTML vs TikTok zip — do not assume one binary serves both without re-export.
  2. Budget assets: Allocate bytes to tutorial frames, audio and fonts before adding a second mechanic.
  3. One teachable verb: Midcore playables should teach one session-1 verb that exists in FTUE; cut lore cards that inflate base64.
  4. Measure raw HTML/zip size before gzip myths; vendors weigh the uploaded package.
  5. CTA early enough: If tutorial length pushes interaction past typical rewarded attention, shorten — size compliance alone is not enough.
  6. QA matrix: Portrait/landscape, MRAID viewableChange (Unity), TikTok safe zones.
  7. Kill criterion: Reject builds that only pass size by stripping the verb the UA brief promised.

Facts vs limits

Reference table
FieldEvidence
Unity sizeUnder 5 MB, single HTML
TikTok sizeZip < 5 MB
Optimal tutorial secondsNot mandated by these docs

Download the evidence table.

Research checked 20 September 2026. Local draft; human editorial review pending. No CMS write performed.

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