4X/SLG map ad versus the tutorial island

Gate SLG map spectacle ads against Google Play deceptive-behavior and app-promotion rules that require ads and listings to match real functionality.
SLG map ads sell the late-game kingdom. Google Play’s deception and promotion policies care whether ads and metadata match what the app actually does.
Policy anchors
Deceptive Behavior: apps must provide accurate disclosure, description and images/video of functionality; misleading claims in listing assets are prohibited; apps should perform as users reasonably expect.
App Promotion: no deceptive or harmful promotion; you are responsible for ad networks and affiliates; do not use misleading text or imagery to elicit downloads.
Checklist
| Gate | Pass |
|---|---|
| Ad frame vs tutorial island | Side-by-side capture in QA packet |
| First 10-minute verb | Present in ad or clearly labelled as late-game |
| UI chrome | Not fake system UI |
| Listing screenshots | Same honesty bar as ads |
| Affiliate/UGC cuts | Same policy ownership |
Facts versus limits
| Field | Evidence or limit |
|---|---|
| Named “SLG map vs tutorial” rule | Editorial application of deception/promotion policies |
| Allowed cinematic trailer language | Still must not misrepresent core functionality |
If the tutorial is a single island and the ad is a full continent war, fix the ad or fix the listing — not the bid.


