WeChat mini-game versus the App Store SKU: promise map

Analysis

By UA Ledger staff2 min read

WeChat mini-game versus the App Store SKU: promise map

Map which end-card promise belongs to the WeChat mini-game (版号 + virtual-payment资质) versus the Apple China app SKU so creatives do not sell the wrong product.

A WeChat mini-game and an Apple China app build can share IP and still be different products for creative QA. WeChat’s 资质审核(IAP) requires the 网络游戏出版物号核发单 (publication-number issuance form) plus software copyright before IAP资质, with optional operator/copyright authorisations. 虚拟支付进件 lists opening conditions: enterprise/individual-business certified mini-game, 中宣部 real-name system access, and 版号 / 软著 / self-review materials. MFAT notes Apple China separately requires an ISBN before availability to Chinese users for paid/IAP games. Same ISBN family does not licence a creative to promise “install on the App Store” from a mini-game click, or the reverse.

Promise map (fill before trafficking)

Reference table
Creative promiseBelongs on WeChat mini-game?Belongs on App Store China SKU?Gate to verify
“Play instantly in WeChat / no install”Yes, if mini-game is liveNoMini-game release + category
“Download on the App Store”NoYesApple China listing + ISBN
“Buy gems / battle pass / VIP” (IAP)Only after WeChat virtual-payment资质Only after Apple IAP + ISBNWeChat 版号核发单 path; Apple ISBN gate
“Watch ads for rewards” (IAA)Mini-game ad components / IAA policyApp ad mediation stackSeparate monetisation docs; do not swap
Soft-launch “same as global iOS”RiskyRiskyChina licensed build may differ in content
Deep link / end-card store iconWeChat open capabilityApp Store product pageWrong icon = broken session

Operator checklist

  1. Label every ad set with product surface: wechat-minigame or ios-china-app (never “China” alone).
  2. Attach the WeChat IAP资质 evidence (版号核发单 uploaded; virtual-payment conditions met) before IAP-led mini-game promises.
  3. Attach the Apple China ISBN evidence before App Store install promises.
  4. Storyboard the first 3 seconds against the actual first screen of that surface.
  5. Reject end-cards that show an App Store badge on a mini-game destination, or a WeChat QR/open path on an App Store-only campaign.
  6. Keep MMP / analytical event names separate per surface so “payers” from mini-game IAP are not reported as App Store IAP.

Limits

WeChat docs define资质 and payment opening; they do not score creative. MFAT does not review storyboards. This map is a trafficking discipline, not a performance forecast.

Download the promise map.

Research checked 20 September 2026. Local draft; human editorial review pending. No CMS write.

Featured

Related posts

creative strategy

platforms

·

2 min read

Roblox paid-random-item policy requires global numerical odds disclosure

creative strategy

platforms

·

1 min read

Commission accepts TikTok DSA advertising-repository commitments (5 December 2025)

creative strategy

platforms

·

1 min read

Using product page optimization results to retire UA creatives

creative strategy

platforms

·

2 min read

Odds near the summon CTA: store rules versus ad creative practice

More from the Creative Strategy desk

creative strategy

platforms

·

1 min read

Survivor-like ads: death, reward, install ask

creative strategy

platforms

·

1 min read

Subscription + battle pass coexistence rules

creative strategy

platforms

·

1 min read

4X/SLG map ad versus the tutorial island

creative strategy

platforms

·

1 min read

App Store / Play screenshot localization matrix for five F2P genres