Latest

market intelligence

Shooter UA on mobile: the attention problem

Mobile shooters sell skill, and skill cannot be read in two muted seconds of feed. Why the genre borrows spectacle and recruits the wrong player.

Emma Carter

6 min read

Shooter UA on mobile: the attention problem
Chart watch, March

market intelligence

·

2 min read

Chart watch, March

Match-3 UA is a story problem now

creative strategy

market intelligence

·

7 min read

Match-3 UA is a story problem now

AI storyboarding is faster. Is it better? A side-by-side

creative strategy

·

3 min read

AI storyboarding is faster. Is it better? A side-by-side

Loot box rules and what they mean for creative

creative strategy

platforms

·

4 min read

Loot box rules and what they mean for creative

Match 3D: from hypercasual toy to casual puzzle duopoly

market intelligence

·

13 min read

Match 3D: from hypercasual toy to casual puzzle duopoly

Finch: gamified widgets as a retention surface when CPI is expensive

creative strategy

market intelligence

·

9 min read

Finch: gamified widgets as a retention surface when CPI is expensive

Web-to-app funnels for mobile games

measurement

media buying

·

4 min read

Web-to-app funnels for mobile games

Why lower CPI can hide a weaker player cohort

measurement

media buying

·

4 min read

Why lower CPI can hide a weaker player cohort

Ad-revenue and IAP games need different UA maths

market intelligence

measurement

·

7 min read

Ad-revenue and IAP games need different UA maths

The UA system platforms will not build for you

market intelligence

·

11 min read

The UA system platforms will not build for you

Why the first playable level should not be level one

creative strategy

playable ads

·

3 min read

Why the first playable level should not be level one