Latest
creative strategy
playable ads
Fake difficulty and real difficulty in playable design
Two playables can look equally hard and convert completely differently. The difference is whether the challenge sits in the mechanic or in the interface.
Juliet Ramos
3 min read


measurement
media buying
·5 min read
Cohort quality checks before you scale a channel

media buying
platforms
·4 min read
Third-party app stores are live on Google Play in the US. A day-one UA playbook

platforms
·2 min read
App store review and your marketing claims

market intelligence
·6 min read
The UA lead as translator, not buyer

media buying
·4 min read
Operating brief: the summer slowdown and the Q4 ramp

creative strategy
measurement
·6 min read
More creative testing can make you worse

market intelligence
measurement
·7 min read
Retention is a UA metric

market intelligence
·2 min read
$2.5B into games in Q2, mostly AI and ad tech

creative strategy
media buying
·4 min read
Seasonal creative calendars for games

platforms
·3 min read
Epic and Google drop the settlement. July 22 is now the date

playable ads
·4 min read