Latest

creative strategy

playable ads

Fake difficulty and real difficulty in playable design

Two playables can look equally hard and convert completely differently. The difference is whether the challenge sits in the mechanic or in the interface.

Juliet Ramos

3 min read

Fake difficulty and real difficulty in playable design
Cohort quality checks before you scale a channel

measurement

media buying

·

5 min read

Cohort quality checks before you scale a channel

Third-party app stores are live on Google Play in the US. A day-one UA playbook

media buying

platforms

·

4 min read

Third-party app stores are live on Google Play in the US. A day-one UA playbook

App store review and your marketing claims

platforms

·

2 min read

App store review and your marketing claims

The UA lead as translator, not buyer

market intelligence

·

6 min read

The UA lead as translator, not buyer

Operating brief: the summer slowdown and the Q4 ramp

media buying

·

4 min read

Operating brief: the summer slowdown and the Q4 ramp

More creative testing can make you worse

creative strategy

measurement

·

6 min read

More creative testing can make you worse

Retention is a UA metric

market intelligence

measurement

·

7 min read

Retention is a UA metric

$2.5B into games in Q2, mostly AI and ad tech

market intelligence

·

2 min read

$2.5B into games in Q2, mostly AI and ad tech

Seasonal creative calendars for games

creative strategy

media buying

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4 min read

Seasonal creative calendars for games

Epic and Google drop the settlement. July 22 is now the date

platforms

·

3 min read

Epic and Google drop the settlement. July 22 is now the date

Text-free playable design for global campaigns

playable ads

·

4 min read

Text-free playable design for global campaigns