Maya Lombardi

Creative Strategy Editor

Maya examines hooks, concepts, mechanics, and iteration systems. Her work asks how teams can increase creative range without losing production discipline.

More articles from maya-lombardi

Motivation mapping: matching hooks to player types across genres

creative strategy

·

4 min read

Motivation mapping: matching hooks to player types across genres

Concept testing before you build anything

creative strategy

·

5 min read

Concept testing before you build anything

LiveOps events as acquisition moments

creative strategy

market intelligence

·

4 min read

LiveOps events as acquisition moments

What a good creative brief looks like in 2026

creative strategy

·

4 min read

What a good creative brief looks like in 2026

Narrative games need a different funnel

creative strategy

market intelligence

·

6 min read

Narrative games need a different funnel

From ad promise to first session: the funnel is collapsing

creative strategy

measurement

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4 min read

From ad promise to first session: the funnel is collapsing

Creator funds and platform payouts: UA implications

creative strategy

market intelligence

·

4 min read

Creator funds and platform payouts: UA implications

Briefing audio as a first-class element in game ads

creative strategy

·

4 min read

Briefing audio as a first-class element in game ads

Sports game UA runs on the licence calendar

creative strategy

market intelligence

·

6 min read

Sports game UA runs on the licence calendar

UGC-style ads for games: a production template that scales

creative strategy

·

3 min read

UGC-style ads for games: a production template that scales

RPG UA lives and dies on character reveal cadence

creative strategy

market intelligence

·

6 min read

RPG UA lives and dies on character reveal cadence

Licensing creator content for paid ads

creative strategy

·

4 min read

Licensing creator content for paid ads