Maya Lombardi
Creative Strategy Editor
Maya examines hooks, concepts, mechanics, and iteration systems. Her work asks how teams can increase creative range without losing production discipline.

More articles from maya-lombardi

creative strategy
·4 min read
Motivation mapping: matching hooks to player types across genres

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Concept testing before you build anything

creative strategy
market intelligence
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LiveOps events as acquisition moments

creative strategy
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What a good creative brief looks like in 2026

creative strategy
market intelligence
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Narrative games need a different funnel

creative strategy
measurement
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From ad promise to first session: the funnel is collapsing

creative strategy
market intelligence
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Creator funds and platform payouts: UA implications

creative strategy
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Briefing audio as a first-class element in game ads

creative strategy
market intelligence
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Sports game UA runs on the licence calendar

creative strategy
·3 min read
UGC-style ads for games: a production template that scales

creative strategy
market intelligence
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RPG UA lives and dies on character reveal cadence

creative strategy
·4 min read