Maya Lombardi

Creative Strategy Editor

Maya examines hooks, concepts, mechanics, and iteration systems. Her work asks how teams can increase creative range without losing production discipline.

More articles from maya-lombardi

Zombie Rush offline-power claim versus the store’s idle-income wording

creative strategy

media buying

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2 min read

Zombie Rush offline-power claim versus the store’s idle-income wording

Creative fatigue as a decay curve: labelled teaching data, not a market law

creative strategy

measurement

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2 min read

Creative fatigue as a decay curve: labelled teaching data, not a market law

Google Play Families ads policy: SDK, format and content gates for kids-adjacent games

creative strategy

platforms

·

3 min read

Google Play Families ads policy: SDK, format and content gates for kids-adjacent games

Apple Ads custom product pages: pairing rules, caps and deep links

creative strategy

platforms

·

3 min read

Apple Ads custom product pages: pairing rules, caps and deep links

Puzzle ad creative after Arrows Puzzle Escape: mechanic as hook

creative strategy

playable ads

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3 min read

Puzzle ad creative after Arrows Puzzle Escape: mechanic as hook

Pixel Gun 2 and the shooter launch window: reading a delayed release from the outside

creative strategy

market intelligence

·

4 min read

Pixel Gun 2 and the shooter launch window: reading a delayed release from the outside

Running a creative agency RFP for a mobile game

creative strategy

·

5 min read

Running a creative agency RFP for a mobile game

What UA creative agencies charge and why

creative strategy

market intelligence

·

5 min read

What UA creative agencies charge and why

The Q4 creative calendar: when to lock, when to test

creative strategy

media buying

·

4 min read

The Q4 creative calendar: when to lock, when to test

Creative when everyone has the same tools

creative strategy

market intelligence

·

6 min read

Creative when everyone has the same tools

Gamescom 2026 for mobile UA: who was buying, and what they said they wanted

creative strategy

market intelligence

·

3 min read

Gamescom 2026 for mobile UA: who was buying, and what they said they wanted

Gamescom on a phone: capturing PC and console attention for mobile launches

creative strategy

market intelligence

·

3 min read

Gamescom on a phone: capturing PC and console attention for mobile launches